“Time for a Monday neologism: Post-genre.
The theory goes like this. If we’re looking at computer games, when videogame manufacture was first democratised by the appearance of home computers. No one had any idea what they were doing so they were forced to invent by necessity. Ideas were thrown together just to see what operated well, or even operated at all. These times I’ll describe vaguely as “pre-genre”.“
Kieron Gillen waxes lyrical over Darwina at Eurogamer.
It’s a strong review that necessarily makes a big hoo-hah over the game. I mean, this is a game that sacrifices being cutting edge (certainly not wholly through choice, knowing Introversion, but not without a lot of thought) - graphically, stylistically, even down to the way the game is controlled - because it is, I think, making something of a point about the current trend towards huge productions. Games needn’t be pushing the boundaries of technology just to be playable. By comparison, World of Warcraft, the title I have also blogged about a lot, cost $70 million to make (and yet, some might carp - and I’d be there with them - it’s nowhere near as original/innovative as Darwinia). Admittadly team-size accounts for a lot of that - tens of £1000s a day - but a lot of it is also the general style with which the development was carried out, and what the end-product is: a fairly standard “Massively Multiplayer Online Role-Playing Game”. Yes.
So, returning to the point, Gillen’s review is arguing that currently we’re at a point where “genres have burnt out”, and the reason why Darwinia is so special is because it blurs genres in an artisticly credible way, and remains playable because it still retains the qualities behind each of them. If that makes any kind of sense, I applaud you. Another reason why I enjoyed reading the review was because - as the massive opening rubric somewhat testifies to - it was a challenging game to write about. And it’s good to see good writers challenged, if only from a masochistic standpoint.
I shall probably write about Darwinia in more length at some point soon.